The goal of the exhibition is to raise awareness around gut health and its impact on our day to day lives. Gut Tunnel acts as the alluring entry point, an immersive, projection-mapped, intestine-like tunnel. The user places their hand on a screen and watches in awe as their own microbes burst forth, organically flowing down the walls and ceiling, beckoning the user deeper into the exhibition.
MindBuffer’s implementation revolves around the development of a sophisticated, physics-based 3D environment. A hidden, custom-designed Arduino LASER sensor detects the visitor’s hand acting as the microbial trigger. Perlin noise guided 3D flow fields with peristaltic flow sweep the microbes down the tunnel in an organic, fluid motion.
The 3D microbe assets were designed alongside frequent collaborator and renowned artist Andy Thomas, known for his explorations of the boundaries between organics and technology and his work with fellow renown figures including Bjork, the Chaos Group, the Smithsonian Museum, and Ars Electronica.
If your company or institution is interested in featuring the next generation of interactive immersion in an upcoming project or exhibition, feel free to get in touch.
Client: Museums Victoria
Exhibition: Gut Feelings
Video Production: Joshua Batty
Software Development: MindBuffer & Tom Gowan
Photography: Museums Victoria
Special thanks to Museums Victoria for commissioning and hosting the work.